Re: The Game of Life

From: Russell Standish <R.Standish.domain.name.hidden>
Date: Wed, 8 Dec 1999 11:40:11 +1100 (EST)

I understand universal computation has been proved for Life. It seems
reasonable that universal computation is necessary for SAS, however
sufficiency of UC is more contraversal.

                                                Cheers

>
> John Horton Conway invented a cellular automata game called LIFE. The
> game received publicity in the October 1970 issue of Scientific American
> in an article by Martin Gardner in the Mathematical Games section.
> Essentially you have a rectangular array of cells, which can be in
> either of two states: 'dead' (or 'off' or '0'), or 'alive' (or 'on' or
> '1'). Conway's rules for state transitions were:
>
> 1) If two neighboring cells are '1', the cell doesn't change state
> 2) If three neighboring cells are '1', the cell transitions to or stays
> in state '1'
> 3) For all other cases, the cell transitions to or stays in state '0'
>
> When this game is run, complex patterns can emerge from simpler ones in
> a dynamic fashion. So, my question is, can this game generate SAS's?
>
> Here are some useful web sites for starters:
>
> http://www.brunel.ac.uk/~icsrsss/jscript/GameOfLife.html
> http://www.kasprzyk.demon.co.uk/www/WhatisAL.html
> http://www-personal.umich.edu/~hoskinso/life/
> http://www.eskimo.net/~johnws/Life.html
>
> Fred
>
>



----------------------------------------------------------------------------
Dr. Russell Standish Director
High Performance Computing Support Unit,
University of NSW Phone 9385 6967
Sydney 2052 Fax 9385 6965
Australia R.Standish.domain.name.hidden
Room 2075, Red Centre http://parallel.hpc.unsw.edu.au/rks
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Received on Tue Dec 07 1999 - 16:39:05 PST

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