My views on the subject of a multiverse are:
1) The base level embedding system should have no net information.
2) The base level embedding system should have a dynamic.
The above seem to have consequences:
i) There can be no down select [limitation] on the number of worlds.
ii) There can be no down select on the properties of worlds.
Comments so far:
What is a world? In my view a world is just some sequence of temporary
physical reality given to individual members of an infinite ensemble of
preexisting packets of information I call kernels. Such members of the
ensemble would be world kernels. A world kernel encodes a single state. A
portion of some such kernels could be considered to be a memory [perhaps a
false one] of past states. The dynamic of (2) gives a brief physical
reality to world kernels in some sequence thereby producing a world.
iii) Each step of the dynamic must be inconsistent with its past.
Comments:
Eventually the dynamic gives physical reality to world kernels in a
sequence that has an evolution with respect to sub components [non isolated
of course] within these kernels that seems to them consistent with some set
of rules. There can be no down select on the types of rules.
I have posted my proposal for such a base level embedding system in the "An
All/Nothing multiverse model" thread.
Hal
Received on Sun Jan 09 2005 - 16:04:47 PST
This archive was generated by hypermail 2.3.0
: Fri Feb 16 2018 - 13:20:10 PST