UDA and the FAQ

From: Hal Ruhl <hjr.domain.name.hidden>
Date: Wed, 14 Mar 2001 21:15:53 -0800

To continue the development of the FAQ I need to focus more effort on
filling in responses along the lines of model threads other than my own.

In keeping with some suggestions and my own current opinion I will attempt
to develop these responses on line.

By some chance and some necessity I have elected to start with a thread
based on post http://www.escribe.com/science/theory/m1726.html by Bruno
Marchal which discusses the UDA. If the model thread is indeed different
from mine then the responses can be developed by discussing these
differences. While preparing the successive posts in this project I may
naturally make changes to my own model thread responses since this FAQ
writing process seems to make one really sharpen one's pencil.

I start at the second entry under "Background". Any comments on the
history of the list I presented?

However, for reference I also give below part of the new response under the
definition of information.


What is "information"?

General: At lest two kinds of information are discussed in the threads:
Relative and Absolute.

Relative information is the structure of a given pattern, bit string or
other such structure both within the structure itself which would be just
the relative position and style of its elements, and between structures in
a larger whole which would be the relative styles, quantities, and
positions of elements/patterns.

Absolute information is based on mathematical structure and selection. An
example of mathematical structure absolute information would be the
resolution of : The Everything is stable; true or false. An example of
absolute information based on selection would be the selection of a single
pattern, bit string or other such structure out of a collection of such

As an example of total information the selection of a bit string consisting
of all zero's would be a maximum of selection based absolute information
while the string selected contains no relative information.


Below is the response in question.


What are the principles of the Everything effort?

a) The UDA approach is to select for consideration all packets of relative
information that can be generated by a type of Turing Machine called a
Universal Dovetailer. The Everything is considered to be this UD.




e) In the pattern model approach the principles used are:

i) Individual physical universes are isomorphic to some form of
representation of a packet of relative information called a pattern.

ii) Structures having all relative information packets simultaneously and
uncountably infinitely repeated contain no net relative information.

iii) The Everything must be structured so as to contain no net relative
information and no absolute information [no selection].

Currently the approach to do the above is to place all patterns absent any
selection in all possible relative locations into the Everything an
infinite number of times. Further each manifestation of the Everything in
its cyclic oscillation with the Nothing is a different random configuration
of the patterns. Thus the Everything is not static. It is describable as
a seething foamy fractal with random successor states. In this approach
the Everything is timeless because it is extinguished at each cycle and
leaves no history. For each physical universe "time" is the tolling of the
transfers of its physical isomorphism from pattern to successor pattern
within the Everything. Any apparent uniformity of its quanta is an
illusion subjective to that particular universe.


Any comments?

Received on Wed Mar 14 2001 - 18:33:39 PST

This archive was generated by hypermail 2.3.0 : Fri Feb 16 2018 - 13:20:07 PST