See my previous post, I'm also answering them in the order that I read them
(otherwise I'll never get back to them).
If your model is adequate, then it should allow you to implement a replica of what
it is that you're modelling such that the replica behaves the same as the original, or
close enough to the original. Now, you're not going to say that a model might be able
to behave like a human scientist but actually be a zombie, are you?
> Ooops...I forgot the 'quantum level' issue in the paramecium discussion.
>
> No. I would disagree. Quantum mechanics is just another "law of
> appearances" - how the world appears when we look. The universe is not
> made of quantum mechanics. It is made of 'something'. That 'something' is
> behaving quantum mechanicially.
>
> The model is a bunch of 'something' doing a 'model-dance' in a computer.
> It does not do what the 'something' does in a paramecium. Hence whatever
> is lost by changing the dance from the 'something dance' (quantum
> mechanical or whatever) to the 'model-dance' will be lost to the model
> paramecium.
>
> I would hold that what is lost is the faculty for experience. The
> paramecium includes all levels of the organisation of reality. No matter
> how deep your model goes go you throw away whatever is underneath your
> bottom layer of abstraction and then assume that does not matter. Big
> mistake, IMO. Fixable, but not by modelling.
>
> Does that make sense?
>
> Colin Hales
Stathis Papaioannou
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Received on Sun Nov 26 2006 - 05:24:55 PST